|Get back to where you once belonged.|
When I heard that the next Call of Juarez would likely return to the wild, wild west, I was not surprised. In fact, I was more surprised that the latest entry, The Cartel, was set in modern day LA. In retrospect, this deviation from the series (along with a few others) was actually quite disastrous. It wasn't long ago that Red Dead Redemption brought Westerns to the forefront of videogames. A year later and another Western could have recaptured an audience itching to get back in the saddle again. Instead, Ubisoft released another modern-day shooter into a world already weary of modern-day shooters.
The frustrating thing is that it really wouldn't have taken much to change Call of Juarez: Bound in Blood from a faint curiosity to a must-play title. The critical consensus was that Call of Juarez seemed like it was designed to be a co-operative shooter, only to have that feature cruelly stripped away from it (presumably due to time constraints). Now, I don't know how true or practical that even is, but the fact that they jumped from no co-op at all to three-player co-op in its sequel seems rather ludicrous. The series has traditionally revolved around three characters, but prior to this has only ever featured two during gameplay (which I think makes perfect sense).
The other consensus view was that the game's authentic western feel was its greatest asset.
I suppose what I'm getting at is that Call of Juarez: The Cartel seems to have overcomplicated a rather simple equation for improving upon its predecessor:
Western + Shooter + Co-op = WINNER!